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        魏碑心思朗文詞典
        簡體 繁體

        vertex

        V 開頭單詞專八核心詞GRE詞匯SAT詞匯GMAT詞匯

        常見例句

        • A vertex with zero outdegree is called a sink.
          出度為零的頂點稱作收點.
        • Vertex a is the initial vertex and b is the terminal vertext.
          a頂點是始端頂點,而b是末端頂點.
        • An edge corresponds to a corridor and a vertex to the conjunction of several corridors.
          邊對應于走廓,而頂點對應于幾條走廓的相交點.
        • Now we need a vertex buffer.
          現在我們需要一個頂點緩沖.
        • A vertex with zero outdegree is called a sink.
          出度為零的頂點稱作收點.
        • Up to 128 instructions can be encoded in a single vertex shader.
          指令的序列為128個操作長度.
        • Set vertex streams and index buffer to the primitive.
          集流頂點和索引緩沖區(qū)的原始.
        • Calculating local normals of vertex and polygons in an object and positioning another according to it.
          如果在另一個物體的頂點或面上放置物體.
        • The intermediate vertex positions are computed dynamically using interpolation schemes such as linear , Hermite curve, etc.
          中間的頂點位置使用插值方法動態(tài)計算決定.
        • An application programmer must supply a tangent, binormal, and normal at each vertex.
          程序員必須提供每個頂點的切線 、 副法線和法線.
        • A leading vertex is the first vertex in a sequence of three vertices.
          引導頂點就是頂點序列中三個頂點的第一個.
        • Objective : To analyze the aberration properties of contact lens and its central back vertex power measurement.
          摘要:目的: 探討接觸鏡的球差特征以及后頂焦距測量的實質.
        • The second pair of triangles uses vertex indices 1,2 and 5, and then 2,5 and 6.
          第二對三角形的頂點索引設置為1,2,5和2,5, 6.
        • Vertex coloring model and decomposing algorithm of gate assignment problem is offered.
          給出了停機位分配問題頂點著色模型及其分解算法.
        • Unfortunately the answer is no , it's not currently possible to index the vertex components independently.
          不幸的是,這個問題的答案是不行.
        • Step 2. Delete the single vertex at the top and bottom ends of the cylinder.
          第2步. 在圓柱體頂部和底部兩端刪除單個頂點.
        • Vertex scan line number is the core concept of this algorithm.
          頂點掃描線號是該算法中的核心概念.
        • Direct 3 D uses the vertex normals for Gourand shading, lighting, and texturing effects.
          Direct3D使用頂點法向量來實現Gourand渲染, 光照和紋理效果.
        • A digital diopter measuring instrument is described for lens spherical vertex power and cylindrical axis measurement.
          本文論述了一種采用旋轉編碼器與莫爾條紋測長相結合進行眼鏡片的頂點屈光度.
        • Also note that ( View x Projection ) matrix is per scene, not per vertex.
          請注意矩陣是個別場景, 不一個頂點.
        • In general, the device capabilities for software and hardware vertex processing are not identical.
          通常, 軟件和硬件頂點處理的設備性能并不相同.
        • The adjacent vertex distinguishing total chromatic number is obtained for the flower graph.
          得到了花圖的鄰點可區(qū)別全色數.
        • All the vertex streams for a given primitive are associated with one stream bank.
          所有的頂點流某一相關的原始流的銀行之一.
        • The algebraic sum of the through variables associated with the edges to any vertex is zero.
          關聯于任一頂點的各邊所附帶的流通變量的代數和為零.
        • The procedural programming model used by vertex shaders is very scalable.
          就程序上的規(guī)劃模型而言,頂點著色是絕對可升級的.
        • If an appropriate vertex isn't found , the graph must have a cycle.
          如果沒有這樣的頂點, 則圖必然存在環(huán).
        • Vertices are read from the vertex data stream and are sequentially processed by the shader function.
          從頂點數據流中讀出頂點后,就由著色器函數來對其進行處理.
        • Can I use a custom vertex shader if my hardware does not support it?
          如果我硬件不支持VS, 我能使用VS 嗎 ?
        • Each vertex in average distance of each radian located in circumference.
          各頂點相互以平均的弧度距離坐落在圓周上.
        • Now we need a vertex buffer.
          現在我們需要一個頂點緩沖.
        • A vertex with zero outdegree is called a sink.
          出度為零的頂點稱作收點.
        • A star is defined as the set of edges incident to a vertex.
          一個星形定義為關聯于某個頂點的邊的集合.
        • Set vertex streams and index buffer to the primitive.
          集流頂點和索引緩沖區(qū)的原始.
        • Calculating local normals of vertex and polygons in an object and positioning another according to it.
          如果在另一個物體的頂點或面上放置物體.
        • The intermediate vertex positions are computed dynamically using interpolation schemes such as linear , Hermite curve, etc.
          中間的頂點位置使用插值方法動態(tài)計算決定.
        • An application programmer must supply a tangent, binormal, and normal at each vertex.
          程序員必須提供每個頂點的切線 、 副法線和法線.
        • A leading vertex is the first vertex in a sequence of three vertices.
          引導頂點就是頂點序列中三個頂點的第一個.
        • The second pair of triangles uses vertex indices 1,2 and 5, and then 2,5 and 6.
          第二對三角形的頂點索引設置為1,2,5和2,5, 6.
        • There are two problems in 2 D shape blending: vertex correspondence and vertex interpolation path.
          二維形體漸變的研究包含兩個問題: 頂點對應問題和頂點插值路徑問題.
        • Vertex coloring model and decomposing algorithm of gate assignment problem is offered.
          給出了停機位分配問題頂點著色模型及其分解算法.
        • Step 2. Delete the single vertex at the top and bottom ends of the cylinder.
          第2步. 在圓柱體頂部和底部兩端刪除單個頂點.
        • Vertex scan line number is the core concept of this algorithm.
          頂點掃描線號是該算法中的核心概念.
        • Direct 3 D uses the vertex normals for Gourand shading, lighting, and texturing effects.
          Direct3D使用頂點法向量來實現Gourand渲染, 光照和紋理效果.
        • A digital diopter measuring instrument is described for lens spherical vertex power and cylindrical axis measurement.
          本文論述了一種采用旋轉編碼器與莫爾條紋測長相結合進行眼鏡片的頂點屈光度.
        • Also note that ( View x Projection ) matrix is per scene, not per vertex.
          請注意矩陣是個別場景, 不一個頂點.
        • In general, the device capabilities for software and hardware vertex processing are not identical.
          通常, 軟件和硬件頂點處理的設備性能并不相同.
        • All the vertex streams for a given primitive are associated with one stream bank.
          所有的頂點流某一相關的原始流的銀行之一.
        • The algebraic sum of the through variables associated with the edges to any vertex is zero.
          關聯于任一頂點的各邊所附帶的流通變量的代數和為零.
        • This tool inserts a vertex at the point on the shape where the cursor lies.
          這個工具,可以在形狀中的游標處增加頂點.
        • The procedural programming model used by vertex shaders is very scalable.
          就程序上的規(guī)劃模型而言,頂點著色是絕對可升級的.
        • If an appropriate vertex isn't found , the graph must have a cycle.
          如果沒有這樣的頂點, 則圖必然存在環(huán).
        • Vertices are read from the vertex data stream and are sequentially processed by the shader function.
          從頂點數據流中讀出頂點后,就由著色器函數來對其進行處理.
        • Each vertex in average distance of each radian located in circumference.
          各頂點相互以平均的弧度距離坐落在圓周上.
        • 返回 vertex
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