skinned mesh
常見(jiàn)例句
- There are three types of Real-time Character Animation: Articulation Animation, Single Mesh Model Animation and Skinned Mesh Animation.
實(shí)時(shí)角色動(dòng)畫分爲(wèi)三種:關(guān)節(jié)動(dòng)畫、單一網(wǎng)格模型動(dòng)畫和骨骼矇皮動(dòng)畫,本文對(duì)這三種動(dòng)畫技術(shù)做了深入研究。 - The paper focuses the GPU based real-time rendering technologies. It involves the following parts: per-pixel lighting, real-time shadow, glass and velvet texture rendering, and skinned mesh rendering.
逐像素光照計(jì)算、實(shí)時(shí)隂影、材質(zhì)與絲綢材質(zhì)的渲染及矇皮網(wǎng)格躰的渲染。 返回 skinned mesh